Soccer PDF Print E-mail
Monday, 19 July 2010 11:16

Match Format

  1. Nine players per team--minimum of six to start and continue play. Each team may have 4 substitutes totaling 13 players maximum. To substitute players, the referee is informed before any proposed substitution is made (including the goalie with on field players).
  2. Two 15 minute running halves with 1 minute break
  3. Winner of coin toss has an option of either picking side or possession of ball. In the second half of the match  the teams change ends and attack the opposite goals.
  4. No ties--see tie-breaker format below.
  5. Tournament is based on knock out basis.
  6. Teams will be Majlis-based as per Zila Qualifyers.


Rules and Regulations – Soccer

  • All match ties are directly followed by a round of three penalty kicks and then sudden death kicks (minimum of 3 different shooters) if necessary.


1. THERE ARE NO OFFSIDES


2. GOALIE RULES

  1. Give goalies protection because they are most likely to get injured. Even if a goalie has just one hand on the ball, let no one interfere with him. If a player continues to go for the ball, call a direct free kick. Give a YELLOW CARD for a second offense.
  2. Goalies may touch the ball with their hands only inside the penalty area. Outside this area it's a handball resulting in a direct free kick.
  3. Once a goalie has picked up the ball, he may only take four steps—this includes steps taken while bouncing or rolling the ball. Inform goalies of this policy before the game. Warn them for their first violation. Repeated violations result in indirect free kicks.


3. OUT OF BOUNDS

  1. To be out of bounds the ball must completely cross the plane of the sideline, ir-regardless of where players who touch the ball are located.
  2. For OOB along sidelines teams are awarded throw-ins (both feet on ground outside line, both hands behind head, no spin on ball).
  3. On end-lines the offensive team is awarded a corner kick (direct) and the defensive team a goal kick (from within goal box, must leave penalty area).
  4. To be a goal the ball must completely cross the plane of the end-line within the goal-posts.


4. HANDBALLS

  1. A handball is called for intentional handling of the ball, that is, carrying it or striking it with the hand or arm. A penalty shot is awarded for this infraction if the handball is committed in the Penalty area otherwise a direct kick is awarded.


5. INDIRECT FREE KICKS (whistle & signal with arm raised)

  1. An indirect kick is awarded for offside, goalie steps, charging goalie, obstruction, high kick, and playing the ball while on the ground.
  2. The defense must stand ten yards away for the spot of the kick. The referee must enforce this distance upon the request of the kicking team.
  3. The ball must be touched twice before it can count as a goal. The first touch must cause the ball to roll one complete revolution.
  4. All free kicks (indirect, direct, penalty, goal, corner, etc.) may be taken by any team member--the offended player need not take the shot.


6. DIRECT FREE KICKS (whistle & signal with arm extended)

  1. A direct free kick is awarded for kicking, tripping, jumping at/on, charging at, striking, holding, pushing, or doing anything else malicious to an opponent. Handballs (ball touching an extended arm from the shoulder downward) is also direct.
  2. The defense must stand ten yards away for the spot of the kick. The referee must enforce this distance upon the request of the kicking team.
  3. Direct kicks can score without touching another player first.
  4. Direct kick infractions committed inside the penalty area result in penalty kicks.


7. PENALTY KICKS

  1. The ball is placed at the 12-yard spot and all players except the goalie and the kicker must clear the penalty area until the ball is kicked.
  2. The goalie must stand still with both feet on the goal line until the ball it kicked. The kicker must wait for the referees whistle that goalie is set.
  3. Kicks that ricochet back into the field of play are live balls, except during tie-breaker format (if applicable).


8. YELLOW CARDS (Caution or Warning Preceding Ejection)

  1. Automatically given for single acts of violent play, especially if it might lead to retaliation or escalation of violent play.
  2. Yellow cards can be given for a single flagrant rule violation (e.g. flagrant handball)
  3. They can also be given for excessive taunting or bating of an opponent.
  4. Repeated failure to comply with an official’s instructions will most certainly draw a yellow card.
  5. In other words, yellows cards are used to maintain your control of the game and curtail any situation that might get out of hand.


9. RED CARDS (Ejection w/o replacement)

  1. Two yellow card offenses automatically result in a red card ejection.
  2. A player can be given a red card immediately for fighting, excessive violence, or abusive language towards an opponent or official.
  3. Red cards are used to send hot-headed players home who came with the intention of venting their frustrations on the field in the form of violence.
  4. A player who receives a red card is ejected from the game. The same player will not be allowed to play in the next game either.
  5. A red card is automatically given to a non-goalie who blocks a shot on goal with his hand(s).


Nazim Sports will be overall responsible to handle any disputes.

Games will begin on time – teams that are late may be disqualified.

Please clarify any item before the beginning of a match. During the match, the final decision will be that of the referee.

Last Updated on Monday, 26 July 2010 01:02